Writing settings
One Writing tab sets how your story plays. It works like the options screen of a game.
The problem
Many chat apps answer every scene the same way. Replies come back too long or too short, every move your character makes simply works, and the other characters wait for you to drive everything. Changing that usually means typing long instructions into the chat.
The Writing tab
These are the same controls you find in Narrative settings inside a story. Try them.
Story feel
One pick sets how the story reads. Fine tuning changes the details.
- Detail
- 3 / 5
- Pace
- 3 / 5
- Narration
- 3 / 5
How the story plays
Reply length
How long each AI reply is. Longer replies use more AI usage.
Inner thoughts
How often the AI shows what characters think and feel inside.
Your moves can fail
Whether what your character tries always works.
Characters take the lead
How often characters start things without waiting for you.
How it works
Story feel
Slow and rich, Balanced, or Fast and tense. One pick sets how detailed and how fast the writing is.
Reply length
From Auto to Epic. Auto lets the AI match the length to the moment.
Your moves can fail
Always work, Fair, or Hard. On Hard the world pushes back, and a failure always opens a new problem, never a dead end.
Characters take the lead
Follow me, Balanced, or Surprise me. Choose how often characters start things without waiting for you.
Questions people ask
Can I control how long AI roleplay replies are?
Yes. Open Narrative settings from the right panel, go to the Writing tab, and set Reply length. The steps go from Auto through Short, Medium, Long, and Very long up to Epic. Auto lets the AI match the length to the moment, and the longer steps ask for fuller scenes with more of the other characters and the world. Longer replies use more of your monthly AI usage.
What does Your moves can fail do?
It decides whether what your character tries always works. Always work keeps every move a success. On Fair, most reasonable tries work, while risky, rushed, or unlikely ones can fail or cost something. On Hard, the world pushes back, nothing important comes free, and even a success usually costs something. A failure always opens a new problem, never a dead end. It only applies in MC Mode, where you play your character.
What does Characters take the lead do?
It sets how often the other characters start things on their own. On Follow me, you steer, and characters react with their own wants but rarely bring in new events. Balanced is the default. On Surprise me, in most replies at least one character acts without waiting for you, makes a move, reveals something, or brings a new problem into the scene, and never by taking over your character.